Struct zebra_test::prelude::prop::strategy::CheckStrategySanityOptions
pub struct CheckStrategySanityOptions {
pub strict_complicate_after_simplify: bool,
pub error_on_local_rejects: bool,
/* private fields */
}
Expand description
Options passed to check_strategy_sanity()
.
Fields§
§strict_complicate_after_simplify: bool
If true (the default), require that complicate()
return true
at
least once after any call to simplify()
which itself returns once.
This property is not required by contract, but many strategies are designed in a way that this is expected to hold.
error_on_local_rejects: bool
If true, cause local rejects to return an error instead of retrying. Defaults to false. Useful for testing behaviors around error handling.
Trait Implementations§
§impl Clone for CheckStrategySanityOptions
impl Clone for CheckStrategySanityOptions
§fn clone(&self) -> CheckStrategySanityOptions
fn clone(&self) -> CheckStrategySanityOptions
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CheckStrategySanityOptions
impl Debug for CheckStrategySanityOptions
§impl Default for CheckStrategySanityOptions
impl Default for CheckStrategySanityOptions
§fn default() -> CheckStrategySanityOptions
fn default() -> CheckStrategySanityOptions
Returns the “default value” for a type. Read more
impl Copy for CheckStrategySanityOptions
Auto Trait Implementations§
impl Freeze for CheckStrategySanityOptions
impl RefUnwindSafe for CheckStrategySanityOptions
impl Send for CheckStrategySanityOptions
impl Sync for CheckStrategySanityOptions
impl Unpin for CheckStrategySanityOptions
impl UnwindSafe for CheckStrategySanityOptions
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Color: DynColor,
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Change the foreground color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the foreground color to bright magenta
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Change the background color to bright cyan
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Change the foreground color to bright white
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Make the text blink (but fast!)
Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg
] or
a color-specific method, such as [OwoColorize::green
], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg
] or
a color-specific method, such as [OwoColorize::on_yellow
], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.
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