Struct zebra_test::prelude::prop::option::Probability
pub struct Probability(f64);
Expand description
A probability in the range [0.0, 1.0]
with a default of 0.5
.
Tuple Fields§
§0: f64
Implementations§
§impl Probability
impl Probability
pub fn new(prob: f64) -> Probability
pub fn new(prob: f64) -> Probability
pub fn with<X>(self, and: X) -> (Probability, X)
pub fn with<X>(self, and: X) -> (Probability, X)
Merges self together with some other argument producing a product
type expected by some implementations of A: Arbitrary
in
A::Parameters
. This can be more ergonomic to work with and may
help type inference.
pub fn lift<X>(self) -> (Probability, X)where
X: Default,
pub fn lift<X>(self) -> (Probability, X)where
X: Default,
Merges self together with some other argument generated with a
default value producing a product type expected by some
implementations of A: Arbitrary
in A::Parameters
.
This can be more ergonomic to work with and may help type inference.
Trait Implementations§
§impl Arbitrary for Probability
impl Arbitrary for Probability
§type Parameters = ()
type Parameters = ()
The type of parameters that
arbitrary_with
accepts for configuration
of the generated Strategy
. Parameters must implement Default
.§type Strategy = MapInto<RangeInclusive<f64>, Probability>
type Strategy = MapInto<RangeInclusive<f64>, Probability>
The type of
Strategy
used to generate values of type Self
.§fn arbitrary_with(
_args: <Probability as Arbitrary>::Parameters,
) -> <Probability as Arbitrary>::Strategy
fn arbitrary_with( _args: <Probability as Arbitrary>::Parameters, ) -> <Probability as Arbitrary>::Strategy
§impl Clone for Probability
impl Clone for Probability
§fn clone(&self) -> Probability
fn clone(&self) -> Probability
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Probability
impl Debug for Probability
§impl Default for Probability
impl Default for Probability
§fn default() -> Probability
fn default() -> Probability
The default probability is 0.5, or 50% chance.
§impl From<f64> for Probability
impl From<f64> for Probability
§fn from(prob: f64) -> Probability
fn from(prob: f64) -> Probability
§impl PartialEq for Probability
impl PartialEq for Probability
impl Copy for Probability
impl StructuralPartialEq for Probability
Auto Trait Implementations§
impl Freeze for Probability
impl RefUnwindSafe for Probability
impl Send for Probability
impl Sync for Probability
impl Unpin for Probability
impl UnwindSafe for Probability
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
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Converts
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Converts self
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impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
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§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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or
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, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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&self,
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Change the foreground color to bright blue
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Change the background color to bright blue
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg
] or
a color-specific method, such as [OwoColorize::green
], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg
] or
a color-specific method, such as [OwoColorize::on_yellow
], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
source§impl<Response, Error> ResponseResult<Response, Error> for Response
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