Struct zebra_test::prelude::prop::char::CharValueTree
pub struct CharValueTree {
value: BinarySearch,
}
Expand description
The ValueTree
corresponding to CharStrategy
.
Fields§
§value: BinarySearch
Trait Implementations§
§impl Clone for CharValueTree
impl Clone for CharValueTree
§fn clone(&self) -> CharValueTree
fn clone(&self) -> CharValueTree
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CharValueTree
impl Debug for CharValueTree
§impl ValueTree for CharValueTree
impl ValueTree for CharValueTree
§fn simplify(&mut self) -> bool
fn simplify(&mut self) -> bool
Attempts to simplify the current value. Notionally, this sets the
“high” value to the current value, and the current value to a “halfway
point” between high and low, rounding towards low. Read more
§fn complicate(&mut self) -> bool
fn complicate(&mut self) -> bool
Attempts to partially undo the last simplification. Notionally, this
sets the “low” value to one plus the current value, and the current
value to a “halfway point” between high and the new low, rounding
towards low. Read more
impl Copy for CharValueTree
Auto Trait Implementations§
impl Freeze for CharValueTree
impl RefUnwindSafe for CharValueTree
impl Send for CharValueTree
impl Sync for CharValueTree
impl Unpin for CharValueTree
impl UnwindSafe for CharValueTree
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impl<T> CloneToUninit for Twhere
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§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright white
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fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg
] or
a color-specific method, such as [OwoColorize::green
], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg
] or
a color-specific method, such as [OwoColorize::on_yellow
], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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