Struct zebra_test::prelude::prop::bits::BitSetStrategy
pub struct BitSetStrategy<T>where
T: BitSetLike,{
min: usize,
max: usize,
mask: Option<T>,
}
Expand description
Generates values as a set of bits between the two bounds.
Values are generated by uniformly setting individual bits to 0 or 1 between the bounds. Shrinking iteratively clears bits.
Fields§
§min: usize
§max: usize
§mask: Option<T>
Implementations§
§impl<T> BitSetStrategy<T>where
T: BitSetLike,
impl<T> BitSetStrategy<T>where
T: BitSetLike,
pub fn new(min: usize, max: usize) -> BitSetStrategy<T>
pub fn new(min: usize, max: usize) -> BitSetStrategy<T>
Create a strategy which generates values where bits between min
(inclusive) and max
(exclusive) may be set.
Due to the generics, the functions in the typed submodules are usually preferable to calling this directly.
pub fn masked(mask: T) -> BitSetStrategy<T>
pub fn masked(mask: T) -> BitSetStrategy<T>
Create a strategy which generates values where any bits set (and only
those bits) in mask
may be set.
Trait Implementations§
§impl<T> Clone for BitSetStrategy<T>where
T: Clone + BitSetLike,
impl<T> Clone for BitSetStrategy<T>where
T: Clone + BitSetLike,
§fn clone(&self) -> BitSetStrategy<T>
fn clone(&self) -> BitSetStrategy<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<T> Debug for BitSetStrategy<T>where
T: Debug + BitSetLike,
impl<T> Debug for BitSetStrategy<T>where
T: Debug + BitSetLike,
§impl<T> Strategy for BitSetStrategy<T>where
T: BitSetLike,
impl<T> Strategy for BitSetStrategy<T>where
T: BitSetLike,
§type Tree = BitSetValueTree<T>
type Tree = BitSetValueTree<T>
The value tree generated by this
Strategy
.§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<BitSetStrategy<T> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<BitSetStrategy<T> as Strategy>::Tree, Reason>
Generate a new value tree from the given runner. Read more
§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
Returns a strategy which produces values transformed by the function
fun
. Read more§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
Returns a strategy which produces values transformed by the function
fun
, which is additionally given a random number generator. Read more§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Maps values produced by this strategy into new strategies and picks
values from those strategies. Read more
§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Maps values produced by this strategy into new strategies and picks
values from those strategies while considering the new strategies to be
independent. Read more
§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
Similar to
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read more§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
Returns a strategy which only produces values accepted by
fun
. Read more§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
Returns a strategy which only produces transformed values where
fun
returns Some(value)
and rejects those where fun
returns None
. Read more§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
Generate a recursive structure with
self
items as leaves. Read moreimpl<T> Copy for BitSetStrategy<T>where
T: Copy + BitSetLike,
Auto Trait Implementations§
impl<T> Freeze for BitSetStrategy<T>where
T: Freeze,
impl<T> RefUnwindSafe for BitSetStrategy<T>where
T: RefUnwindSafe,
impl<T> Send for BitSetStrategy<T>where
T: Send,
impl<T> Sync for BitSetStrategy<T>where
T: Sync,
impl<T> Unpin for BitSetStrategy<T>where
T: Unpin,
impl<T> UnwindSafe for BitSetStrategy<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
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Converts
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Converts self
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Set the background color to a specific RGB value.
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